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Unity Engine


Export(ExportPackageParameters)

Exports assets using the parameters argument.
Read time 1 minuteLast updated 6 days ago

Definition

public static void Export(ExportPackageParameters parameters)

Parameters

A list of parameters for the export operation. Refer to Additional Resources: ExportPackageParameters

Remarks

Additional Resources: ExportPackageParameters for information on parameters that gets exported.

Examples

using System.Collections.Generic;using UnityEditor;using UnityEditor.AssetPackage;using UnityEngine;public class AssetPackageExamples : MonoBehaviour{ [MenuItem("AssetPackage/Export")] static void Export() { var exportedPackageAssetList = new List<string>(); //Find all shaders that have "Surface" in their names and add them to the list foreach (var guid in AssetDatabase.FindAssets("t:Shader Surface", new []{"Assets/Shaders"})) { var path = AssetDatabase.GUIDToAssetPath(guid); exportedPackageAssetList.Add(path); } //Add Prefabs folder into the asset list exportedPackageAssetList.Add("Assets/Prefabs"); //Export Shaders and Prefabs with their dependencies into a .unitypackage Package.Export(new ExportPackageParameters(exportedPackageAssetList.ToArray(), "ShadersAndPrefabsWithDependencies.unitypackage", CloudProjectSettings.organizationKey, ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies)); }}