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Unity Engine


SaveToClip

Saves recorded animation to a destination clip.
Read time 1 minuteLast updated 11 days ago

Definition

SaveToClip(AnimationClip)

Saves recorded animation to a destination clip.
public void SaveToClip(AnimationClip clip)

Parameters

The destination clip. If this clip has animation curves, they will be removed.

Remarks

Note: This method computes the tangents.

SaveToClip(AnimationClip, float)

Saves recorded animation to a destination clip.
public void SaveToClip(AnimationClip clip, float fps)

Parameters

The destination clip. If this clip has animation curves, they will be removed.

The frames per second (FPS) for the clip. If no value is specified, by default, this method uses 60 FPS.

Remarks

Note: This method computes the tangents.

SaveToClip(AnimationClip, float, CurveFilterOptions)

Saves recorded animation to a destination clip.
public void SaveToClip(AnimationClip clip, float fps, CurveFilterOptions filterOptions)

Parameters

The destination clip. If this clip has animation curves, they will be removed.

The frames per second (FPS) for the clip. If no value is specified, by default, this method uses 60 FPS.

filterOptions

The filtering options for processing the animation curves when saved to the destination clip. If no options are specified, by default, this method filters out irrelevant keys by applying a light compression of 0.5 for positionError, rotationError, scaleError and floatError.

Remarks

Note: This method computes the tangents.