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Unity Engine


BlendTreeType

The type of blending algorithm that the blend tree uses.
Read time 1 minuteLast updated 10 days ago

Definition

public enum BlendTreeType

Fields

Value

Description

DirectDirect control of blending weight for each node.
FreeformCartesian2DBest used when your motions do not represent different directions.
FreeformDirectional2DThis blend type is used when your motions represent different directions, however you can have multiple motions in the same direction, for example "walk forward" and "run forward".
Simple1DBasic blending using a single parameter.
SimpleDirectional2DBest used when your motions represent different directions, such as "walk forward", "walk backward", "walk left", and "walk right", or "aim up", "aim down", "aim left", and "aim right".