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Unity Engine


cycleOffset

Offset at which the animation loop starts. Useful for synchronizing looped animations. Units is normalized time.
Read time 1 minuteLast updated 6 days ago

Definition

public float cycleOffset { get; set; }

Remarks

AnimationClip loop time needs to be checked to use cycle offset, otherwise cycle offset won't have any effect. Valid range is 0 to 1.0.