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Unity Engine


AddStateMachineBehaviour

Non-generic version of this method.
Read time 1 minuteLast updated 13 days ago

Definition

AddStateMachineBehaviour(Type)

Non-generic version of this method.
public StateMachineBehaviour AddStateMachineBehaviour(Type stateMachineBehaviourType)

Parameters

stateMachineBehaviourType

Returns

Type

Description

StateMachineBehaviour

AddStateMachineBehaviour<T>()

Adds a state machine behaviour class of type T to the AnimatorState. Note that there is no corresponding "Remove" method. To remove a state machine behaviour, use Object.Destroy.
public T AddStateMachineBehaviour<T>() where T : StateMachineBehaviour

Returns

Type

Description

TThe type of state machine behaviour to add.