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Unity Engine


VectorUtils.PackRectItem

Struct to hold a texture atlas location.
Read time 1 minuteLast updated 6 days ago

Definition

public struct VectorUtils.PackRectItem

Fields

Value

Description

FillThe fill associated with this entry, may be null.
PositionThe position of the entry inside the atlas.
RotatedTrue if the entry is rotated by 90 degrees.
SizeThe size of the entry inside the atlas.