uint4x4
Constructs a uint4x4 matrix from four uint4 vectors.
Read time 3 minutesLast updated 11 days ago
Definition
- Type: Constructor
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
uint4x4(uint4, uint4, uint4, uint4)
Constructs a uint4x4 matrix from four uint4 vectors.
public uint4x4(uint4 c0, uint4 c1, uint4 c2, uint4 c3)
Parameters
uint4x4(uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint, uint)
Constructs a uint4x4 matrix from 16 uint values given in row-major order.
public uint4x4(uint m00, uint m01, uint m02, uint m03, uint m10, uint m11, uint m12, uint m13, uint m20, uint m21, uint m22, uint m23, uint m30, uint m31, uint m32, uint m33)
Parameters
The matrix at row 0, column 0 will be set to this value.
The matrix at row 0, column 1 will be set to this value.
The matrix at row 0, column 2 will be set to this value.
The matrix at row 0, column 3 will be set to this value.
The matrix at row 1, column 0 will be set to this value.
The matrix at row 1, column 1 will be set to this value.
The matrix at row 1, column 2 will be set to this value.
The matrix at row 1, column 3 will be set to this value.
The matrix at row 2, column 0 will be set to this value.
The matrix at row 2, column 1 will be set to this value.
The matrix at row 2, column 2 will be set to this value.
The matrix at row 2, column 3 will be set to this value.
The matrix at row 3, column 0 will be set to this value.
The matrix at row 3, column 1 will be set to this value.
The matrix at row 3, column 2 will be set to this value.
The matrix at row 3, column 3 will be set to this value.
uint4x4(uint)
Constructs a uint4x4 matrix from a single uint value by assigning it to every component.
public uint4x4(uint v)
Parameters
uint to convert to uint4x4
uint4x4(bool)
Constructs a uint4x4 matrix from a single bool value by converting it to uint and assigning it to every component.
public uint4x4(bool v)
Parameters
bool to convert to uint4x4
uint4x4(bool4x4)
Constructs a uint4x4 matrix from a bool4x4 matrix by componentwise conversion.
public uint4x4(bool4x4 v)
Parameters
bool4x4 to convert to uint4x4
uint4x4(int)
Constructs a uint4x4 matrix from a single int value by converting it to uint and assigning it to every component.
public uint4x4(int v)
Parameters
int to convert to uint4x4
uint4x4(int4x4)
Constructs a uint4x4 matrix from a int4x4 matrix by componentwise conversion.
public uint4x4(int4x4 v)
Parameters
int4x4 to convert to uint4x4
uint4x4(float)
Constructs a uint4x4 matrix from a single float value by converting it to uint and assigning it to every component.
public uint4x4(float v)
Parameters
float to convert to uint4x4
uint4x4(float4x4)
Constructs a uint4x4 matrix from a float4x4 matrix by componentwise conversion.
public uint4x4(float4x4 v)
Parameters
float4x4 to convert to uint4x4
uint4x4(double)
Constructs a uint4x4 matrix from a single double value by converting it to uint and assigning it to every component.
public uint4x4(double v)
Parameters
double to convert to uint4x4
uint4x4(double4x4)
Constructs a uint4x4 matrix from a double4x4 matrix by componentwise conversion.
public uint4x4(double4x4 v)
Parameters
double4x4 to convert to uint4x4