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operator ==

Returns the result of a componentwise equality operation on two uint3x4 matrices.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(uint3x4, uint3x4)

Returns the result of a componentwise equality operation on two uint3x4 matrices.
public static bool3x4 operator ==(uint3x4 lhs, uint3x4 rhs)

Parameters

Left hand side uint3x4 to use to compute componentwise equality.

Right hand side uint3x4 to use to compute componentwise equality.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise equality.

operator ==(uint3x4, uint)

Returns the result of a componentwise equality operation on a uint3x4 matrix and a uint value.
public static bool3x4 operator ==(uint3x4 lhs, uint rhs)

Parameters

Left hand side uint3x4 to use to compute componentwise equality.

rhs

Right hand side uint to use to compute componentwise equality.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise equality.

operator ==(uint, uint3x4)

Returns the result of a componentwise equality operation on a uint value and a uint3x4 matrix.
public static bool3x4 operator ==(uint lhs, uint3x4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise equality.

Right hand side uint3x4 to use to compute componentwise equality.

Returns

Type

Description

bool3x4bool3x4 result of the componentwise equality.