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operator ==

Returns the result of a componentwise equality operation on two uint3x3 matrices.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(uint3x3, uint3x3)

Returns the result of a componentwise equality operation on two uint3x3 matrices.
public static bool3x3 operator ==(uint3x3 lhs, uint3x3 rhs)

Parameters

Left hand side uint3x3 to use to compute componentwise equality.

Right hand side uint3x3 to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.

operator ==(uint3x3, uint)

Returns the result of a componentwise equality operation on a uint3x3 matrix and a uint value.
public static bool3x3 operator ==(uint3x3 lhs, uint rhs)

Parameters

Left hand side uint3x3 to use to compute componentwise equality.

rhs

Right hand side uint to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.

operator ==(uint, uint3x3)

Returns the result of a componentwise equality operation on a uint value and a uint3x3 matrix.
public static bool3x3 operator ==(uint lhs, uint3x3 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise equality.

Right hand side uint3x3 to use to compute componentwise equality.

Returns

Type

Description

bool3x3bool3x3 result of the componentwise equality.