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operator ==

Returns the result of a componentwise equality operation on two uint2x4 matrices.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(uint2x4, uint2x4)

Returns the result of a componentwise equality operation on two uint2x4 matrices.
public static bool2x4 operator ==(uint2x4 lhs, uint2x4 rhs)

Parameters

Left hand side uint2x4 to use to compute componentwise equality.

Right hand side uint2x4 to use to compute componentwise equality.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise equality.

operator ==(uint2x4, uint)

Returns the result of a componentwise equality operation on a uint2x4 matrix and a uint value.
public static bool2x4 operator ==(uint2x4 lhs, uint rhs)

Parameters

Left hand side uint2x4 to use to compute componentwise equality.

rhs

Right hand side uint to use to compute componentwise equality.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise equality.

operator ==(uint, uint2x4)

Returns the result of a componentwise equality operation on a uint value and a uint2x4 matrix.
public static bool2x4 operator ==(uint lhs, uint2x4 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise equality.

Right hand side uint2x4 to use to compute componentwise equality.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise equality.