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operator !=

Returns the result of a componentwise not equal operation on two uint2x2 matrices.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(uint2x2, uint2x2)

Returns the result of a componentwise not equal operation on two uint2x2 matrices.
public static bool2x2 operator !=(uint2x2 lhs, uint2x2 rhs)

Parameters

Left hand side uint2x2 to use to compute componentwise not equal.

Right hand side uint2x2 to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.

operator !=(uint2x2, uint)

Returns the result of a componentwise not equal operation on a uint2x2 matrix and a uint value.
public static bool2x2 operator !=(uint2x2 lhs, uint rhs)

Parameters

Left hand side uint2x2 to use to compute componentwise not equal.

rhs

Right hand side uint to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.

operator !=(uint, uint2x2)

Returns the result of a componentwise not equal operation on a uint value and a uint2x2 matrix.
public static bool2x2 operator !=(uint lhs, uint2x2 rhs)

Parameters

lhs

Left hand side uint to use to compute componentwise not equal.

Right hand side uint2x2 to use to compute componentwise not equal.

Returns

Type

Description

bool2x2bool2x2 result of the componentwise not equal.