NextFloat4
Returns a uniformly random float4 value with all components in the interval [0, 1).
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
NextFloat4()
Returns a uniformly random float4 value with all components in the interval [0, 1).
public float4 NextFloat4()
Returns
Type | Description |
|---|---|
| float4 | A uniformly random float4 value in the range [0, 1). |
NextFloat4(float4)
Returns a uniformly random float4 value with all components in the interval [0, max).
public float4 NextFloat4(float4 max)
Parameters
The componentwise maximum value to generate, exclusive.
Returns
Type | Description |
|---|---|
| float4 | A uniformly random float4 value in the range [0, max). |
NextFloat4(float4, float4)
Returns a uniformly random float4 value with all components in the interval [min, max).
public float4 NextFloat4(float4 min, float4 max)
Parameters
Returns
Type | Description |
|---|---|
| float4 | A uniformly random float4 value in the range [min, max). |
Remarks
Each component is computed as , so floating-point rounding can in rare cases return a component equal to the corresponding component of rather than strictly less than it. Clamp the result if you require components strictly less than .
NextFloat() * (max - min) + minmaxmax