Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


NextFloat4

Returns a uniformly random float4 value with all components in the interval [0, 1).
Read time 1 minuteLast updated 6 days ago

Definition

NextFloat4()

Returns a uniformly random float4 value with all components in the interval [0, 1).
public float4 NextFloat4()

Returns

Type

Description

float4A uniformly random float4 value in the range [0, 1).

NextFloat4(float4)

Returns a uniformly random float4 value with all components in the interval [0, max).
public float4 NextFloat4(float4 max)

Parameters

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

float4A uniformly random float4 value in the range [0, max).

NextFloat4(float4, float4)

Returns a uniformly random float4 value with all components in the interval [min, max).
public float4 NextFloat4(float4 min, float4 max)

Parameters

The componentwise minimum value to generate, inclusive.

The componentwise maximum value to generate, exclusive.

Returns

Type

Description

float4A uniformly random float4 value in the range [min, max).

Remarks

Each component is computed as
NextFloat() * (max - min) + min
, so floating-point rounding can in rare cases return a component equal to the corresponding component of
max
rather than strictly less than it. Clamp the result if you require components strictly less than
max
.