math.RotationOrder
Extrinsic rotation order. Specifies in which order rotations around the principal axes (x, y and z) are to be applied.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Enum
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public enum math.RotationOrder : byte
Fields
Value | Description |
|---|---|
| Default | Unity default rotation order. Extrinsic Rotation around the z axis, then around the x axis and finally around the y axis. |
| XYZ | Extrinsic rotation around the x axis, then around the y axis and finally around the z axis. |
| XZY | Extrinsic rotation around the x axis, then around the z axis and finally around the y axis. |
| YXZ | Extrinsic rotation around the y axis, then around the x axis and finally around the z axis. |
| YZX | Extrinsic rotation around the y axis, then around the z axis and finally around the x axis. |
| ZXY | Extrinsic rotation around the z axis, then around the x axis and finally around the y axis. |
| ZYX | Extrinsic rotation around the z axis, then around the y axis and finally around the x axis. |