Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


operator ==

Returns the result of a componentwise equality operation on two int2x3 matrices.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(int2x3, int2x3)

Returns the result of a componentwise equality operation on two int2x3 matrices.
public static bool2x3 operator ==(int2x3 lhs, int2x3 rhs)

Parameters

Left hand side int2x3 to use to compute componentwise equality.

Right hand side int2x3 to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.

operator ==(int2x3, int)

Returns the result of a componentwise equality operation on an int2x3 matrix and an int value.
public static bool2x3 operator ==(int2x3 lhs, int rhs)

Parameters

Left hand side int2x3 to use to compute componentwise equality.

rhs

Right hand side int to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.

operator ==(int, int2x3)

Returns the result of a componentwise equality operation on an int value and an int2x3 matrix.
public static bool2x3 operator ==(int lhs, int2x3 rhs)

Parameters

lhs

Left hand side int to use to compute componentwise equality.

Right hand side int2x3 to use to compute componentwise equality.

Returns

Type

Description

bool2x3bool2x3 result of the componentwise equality.