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Unity Engine


CreateFromUnitNormalAndDistance(float3, float)

Creates a normalized Plane directly without normalization cost.
Read time 1 minuteLast updated 10 days ago

Definition

public static Plane CreateFromUnitNormalAndDistance(float3 unitNormal, float distance)

Parameters

unitNormal

A non-zero vector that is perpendicular to the plane. It must be unit length.

distance

Distance from the origin along the normal. A negative value moves the plane in the same direction as the normal while a positive value moves it in the opposite direction.

Returns

Type

Description

PlaneNormalized Plane constructed from given inputs.

Remarks

If you have a unit length normal vector, you can create a Plane faster than using one of its constructors by calling this function.