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Unity Engine


operator *

Returns the result of a componentwise multiplication operation on two float4x4 matrices.
Read time 1 minuteLast updated 12 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator *(float4x4, float4x4)

Returns the result of a componentwise multiplication operation on two float4x4 matrices.
public static float4x4 operator *(float4x4 lhs, float4x4 rhs)

Parameters

Left hand side float4x4 to use to compute componentwise multiplication.

Right hand side float4x4 to use to compute componentwise multiplication.

Returns

Type

Description

float4x4float4x4 result of the componentwise multiplication.

operator *(float4x4, float)

Returns the result of a componentwise multiplication operation on a float4x4 matrix and a float value.
public static float4x4 operator *(float4x4 lhs, float rhs)

Parameters

Left hand side float4x4 to use to compute componentwise multiplication.

Right hand side float to use to compute componentwise multiplication.

Returns

Type

Description

float4x4float4x4 result of the componentwise multiplication.

operator *(float, float4x4)

Returns the result of a componentwise multiplication operation on a float value and a float4x4 matrix.
public static float4x4 operator *(float lhs, float4x4 rhs)

Parameters

Left hand side float to use to compute componentwise multiplication.

Right hand side float4x4 to use to compute componentwise multiplication.

Returns

Type

Description

float4x4float4x4 result of the componentwise multiplication.