operator ==
Returns the result of a componentwise equality operation on two float4x2 matrices.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Operator
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
operator ==(float4x2, float4x2)
Returns the result of a componentwise equality operation on two float4x2 matrices.
public static bool4x2 operator ==(float4x2 lhs, float4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |
operator ==(float4x2, float)
Returns the result of a componentwise equality operation on a float4x2 matrix and a float value.
public static bool4x2 operator ==(float4x2 lhs, float rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |
operator ==(float, float4x2)
Returns the result of a componentwise equality operation on a float value and a float4x2 matrix.
public static bool4x2 operator ==(float lhs, float4x2 rhs)
Parameters
Returns
Type | Description |
|---|---|
| bool4x2 | bool4x2 result of the componentwise equality. |