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Unity Engine


operator ==

Returns the result of a componentwise equality operation on two float4 vectors.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator ==(float4, float4)

Returns the result of a componentwise equality operation on two float4 vectors.
public static bool4 operator ==(float4 lhs, float4 rhs)

Parameters

Left hand side float4 to use to compute componentwise equality.

Right hand side float4 to use to compute componentwise equality.

Returns

Type

Description

bool4bool4 result of the componentwise equality.

operator ==(float4, float)

Returns the result of a componentwise equality operation on a float4 vector and a float value.
public static bool4 operator ==(float4 lhs, float rhs)

Parameters

Left hand side float4 to use to compute componentwise equality.

Right hand side float to use to compute componentwise equality.

Returns

Type

Description

bool4bool4 result of the componentwise equality.

operator ==(float, float4)

Returns the result of a componentwise equality operation on a float value and a float4 vector.
public static bool4 operator ==(float lhs, float4 rhs)

Parameters

Left hand side float to use to compute componentwise equality.

Right hand side float4 to use to compute componentwise equality.

Returns

Type

Description

bool4bool4 result of the componentwise equality.