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Unity Engine


LookRotationSafe(float3, float3)

Returns a float3x3 view rotation matrix given a forward vector and an up vector. The two input vectors are not assumed to be unit length. If the magnitude of either of the vectors is so extreme that the calculation cannot be carried out reliably or the vectors are collinear, the identity will be returned instead.
Read time 1 minuteLast updated 12 days ago

Definition

public static float3x3 LookRotationSafe(float3 forward, float3 up)

Parameters

forward

The forward vector to align the center of view with.

The up vector to point top of view toward.

Returns

Type

Description

float3x3The float3x3 view rotation matrix or the identity matrix.