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operator !=

Returns the result of a componentwise not equal operation on two float2x4 matrices.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(float2x4, float2x4)

Returns the result of a componentwise not equal operation on two float2x4 matrices.
public static bool2x4 operator !=(float2x4 lhs, float2x4 rhs)

Parameters

Left hand side float2x4 to use to compute componentwise not equal.

Right hand side float2x4 to use to compute componentwise not equal.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise not equal.

operator !=(float2x4, float)

Returns the result of a componentwise not equal operation on a float2x4 matrix and a float value.
public static bool2x4 operator !=(float2x4 lhs, float rhs)

Parameters

Left hand side float2x4 to use to compute componentwise not equal.

Right hand side float to use to compute componentwise not equal.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise not equal.

operator !=(float, float2x4)

Returns the result of a componentwise not equal operation on a float value and a float2x4 matrix.
public static bool2x4 operator !=(float lhs, float2x4 rhs)

Parameters

Left hand side float to use to compute componentwise not equal.

Right hand side float2x4 to use to compute componentwise not equal.

Returns

Type

Description

bool2x4bool2x4 result of the componentwise not equal.