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Unity Engine


operator *

Returns the result of a componentwise multiplication operation on two float2 vectors.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator *(float2, float2)

Returns the result of a componentwise multiplication operation on two float2 vectors.
public static float2 operator *(float2 lhs, float2 rhs)

Parameters

Left hand side float2 to use to compute componentwise multiplication.

Right hand side float2 to use to compute componentwise multiplication.

Returns

Type

Description

float2float2 result of the componentwise multiplication.

operator *(float2, float)

Returns the result of a componentwise multiplication operation on a float2 vector and a float value.
public static float2 operator *(float2 lhs, float rhs)

Parameters

Left hand side float2 to use to compute componentwise multiplication.

Right hand side float to use to compute componentwise multiplication.

Returns

Type

Description

float2float2 result of the componentwise multiplication.

operator *(float, float2)

Returns the result of a componentwise multiplication operation on a float value and a float2 vector.
public static float2 operator *(float lhs, float2 rhs)

Parameters

Left hand side float to use to compute componentwise multiplication.

Right hand side float2 to use to compute componentwise multiplication.

Returns

Type

Description

float2float2 result of the componentwise multiplication.