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operator !=

Returns the result of a componentwise not equal operation on two double4x2 matrices.
Read time 1 minuteLast updated 14 days ago

Definition

  • Type: Operator
  • Namespace: Unity.Mathematics
  • Assembly: UnityEngine.MathematicsModule

operator !=(double4x2, double4x2)

Returns the result of a componentwise not equal operation on two double4x2 matrices.
public static bool4x2 operator !=(double4x2 lhs, double4x2 rhs)

Parameters

Left hand side double4x2 to use to compute componentwise not equal.

Right hand side double4x2 to use to compute componentwise not equal.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not equal.

operator !=(double4x2, double)

Returns the result of a componentwise not equal operation on a double4x2 matrix and a double value.
public static bool4x2 operator !=(double4x2 lhs, double rhs)

Parameters

Left hand side double4x2 to use to compute componentwise not equal.

Right hand side double to use to compute componentwise not equal.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not equal.

operator !=(double, double4x2)

Returns the result of a componentwise not equal operation on a double value and a double4x2 matrix.
public static bool4x2 operator !=(double lhs, double4x2 rhs)

Parameters

Left hand side double to use to compute componentwise not equal.

Right hand side double4x2 to use to compute componentwise not equal.

Returns

Type

Description

bool4x2bool4x2 result of the componentwise not equal.