Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Target

The result of the load operation. If the operation is not complete or has failed, this returns null. Use Loadable<T>.Load to force the operation to complete synchronously.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: Unity.Loading
  • Assembly: UnityEngine.ContentLoadModule
public T Target { get; }