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UnregisterContentDirectory(ContentDirectoryHandle)

Remove access to content that had been loaded from a content directory.
Read time 1 minuteLast updated 7 days ago

Definition

  • Type: Method
  • Namespace: Unity.Loading
  • Assembly: UnityEngine.ContentLoadModule
public static void UnregisterContentDirectory(ContentDirectoryHandle contentDirectory)

Parameters

contentDirectory

Content directory handle to unregister

Remarks

Before calling this, release everything that was loaded from the content directory. Release each Loadable<T> with Loadable<T>.Release, and unload each scene that was loaded from a LoadableSceneId. Use SceneManager.GetSceneByLoadableSceneId to get the loaded scene and unload it through the SceneManager API.
For content directories registered in Play mode, call this before exiting Play mode.