IsValid
Returns true if the ContentFile handle is valid.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: Unity.Loading
- Assembly: UnityEngine.ContentLoadModule
public bool IsValid { get; }
Remarks
This will be true immediately after the handle is returned from ContentLoadInterface.LoadContentFileAsync. It becomes false after ContentFile.UnloadAsync is called.