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Unity Engine


Compression

The type of compression the archive uses.
Read time 1 minuteLast updated 10 days ago

Definition

public CompressionType Compression { get; }

Remarks

Only accessible if the archive loaded successfully.
Additional Resources: AssetBundles compression.

Examples

using Unity.Content;using Unity.IO.Archive;using UnityEditor;using UnityEngine;public static class ArchiveUtilities{#if UNITY_EDITOR [MenuItem("Debug/Check Archive Compression")] static public void CheckCompression() { string archivePath = EditorUtility.OpenFilePanel("Pick AssetBundle or other Unity Archive file", "", ""); if (archivePath.Length == 0) return; Debug.Log($"Bundle {archivePath} has compression type {GetArchiveCompression(archivePath)}"); }#endif static public UnityEngine.CompressionType GetArchiveCompression(string archivePath) { var archiveHandle = ArchiveFileInterface.MountAsync(ContentNamespace.Default, archivePath, "temp:"); archiveHandle.JobHandle.Complete(); if (archiveHandle.Status == ArchiveStatus.Failed) throw new System.ArgumentException($"Failed to load {archivePath}"); var compression = archiveHandle.Compression; archiveHandle.Unmount().Complete(); return compression; }}