ReserveChildren(in HierarchyNode, int)
Ensures that the hierarchy node has enough memory reserved for storing the specified number of children nodes.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Method
- Namespace: Unity.Hierarchy
- Assembly: UnityEngine.HierarchyCoreModule
ReserveChildren(HierarchyNode, int)
public void ReserveChildren(in HierarchyNode node, int count)