Opacity
The opacity multiplier applied to the wire.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor
- Assembly: UnityEditor
public float Opacity { get; set; }
Remarks
The opacity multiplier is clamped to the [0, 1] range when set. A value of 0 makes the wire fully transparent, while a value of 1 leaves the wire fully opaque.