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Unity Engine


FillAmount

The progress fill amount displayed on the referenced node's accent bar, expressed as a percentage.
Read time 1 minuteLast updated 13 days ago

Definition

public float FillAmount { get; set; }

Remarks

Accepted values range from -100 to 100. A positive value fills the bar from left to right. A negative value fills it from right to left. A value of
0
hides the bar. Setting this property has no effect when the NodeReference has no associated NodeReference.Context, such as when it is
default
. Throws ObjectDisposedException when you access this method after you call Context.Dispose on the context.