FillAmount
The progress fill amount displayed on the referenced node's accent bar, expressed as a percentage.
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Property
- Namespace: Unity.GraphToolkit.Editor.GraphVisualization
- Assembly: UnityEditor
public float FillAmount { get; set; }
Remarks
Accepted values range from -100 to 100. A positive value fills the bar from left to right. A negative value fills it from right to left. A value of hides the bar. Setting this property has no effect when the NodeReference has no associated NodeReference.Context, such as when it is . Throws ObjectDisposedException when you access this method after you call Context.Dispose on the context.
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