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Unity Engine


ConvertExistingDataToNativeArray

Converts a buffer to a NativeArray.
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Definition

ConvertExistingDataToNativeArray<T>(void*, int, Allocator)

Converts a buffer to a NativeArray.
public static NativeArray<T> ConvertExistingDataToNativeArray<T>(void* dataPointer, int length, Allocator allocator) where T : struct

Parameters

dataPointer

Pointer to the preallocated data.

length

Number of elements. The length of the data in bytes is computed automatically from this.

allocator

The Allocator type to use.

Returns

Type

Description

NativeArray<T>A new NativeArray, allocated with the given
allocator
strategy and wrapping the provided data.

Remarks

You can use this method to turn an existing buffer into a NativeArray. Ownership of the data is controlled via the allocation strategy that the allocator argument provides. Use Allocator.None if the data is owned externally, and the other arguments to transfer control to the NativeArray.

ConvertExistingDataToNativeArray<T>(Span<T>, Allocator)

Converts a buffer to a NativeArray.
public static NativeArray<T> ConvertExistingDataToNativeArray<T>(Span<T> data, Allocator allocator) where T : unmanaged

Parameters

Span of the preallocated data.

allocator

The Allocator] type to use.

Returns

Type

Description

NativeArray<T>A new NativeArray, allocated with the given
allocator
strategy and wrapping the provided data.

Remarks

You can use this method to turn an existing buffer into a NativeArray. Ownership of the data is controlled via the allocation strategy that the allocator argument provides. Use Allocator.None if the data is owned externally, and the other arguments to transfer control to the NativeArray.