SetBumpSecondaryVersionOnScheduleWrite(AtomicSafetyHandle, bool)
Sets whether to automatically bump the secondary version when scheduling a job that has write access to the AtomicSafetyHandle.
Read time 1 minuteLast updated 21 days ago
Definition
- Type: Method
- Namespace: Unity.Collections.LowLevel.Unsafe
- Assembly: UnityEngine.CoreModule
public static void SetBumpSecondaryVersionOnScheduleWrite(AtomicSafetyHandle handle, bool value)
Parameters
The AtomicSafetyHandle to check.
Use to bump the secondary version number on schedule.
trueRemarks
For example, NativeList sets this on its AtomicSafetyHandle, which cause any aliased NativeArrays (created using ) to be invalidated whenever a job is scheduled that uses this NativeList without the attribute.
AsArray()[ReadOnly]For more information about container version numbers, refer to Copying NativeContainer structures.