v128x3
Represents a 384-bit SIMD value (Arm only) (a combination of 3 128-bit values, equivalent to Arm Neon *x3 types)
Read time 1 minuteLast updated 13 days ago
Definition
- Type: Struct
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public struct v128x3
Fields
Value | Description |
|---|---|
| v128_0 | Get the first 128 bits of the vector |
| v128_1 | Get the second 128 bits of the vector |
| v128_2 | Get the third 128 bits of the vector |
Constructors
Constructor | Description |
|---|---|
| v128x3(Unity.Burst.Intrinsics.v128,Unity.Burst.Intrinsics.v128,Unity.Burst.Intrinsics.v128) | Initialize the v128x3 with 3 v128's |