Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


Prefetch(void*, ReadWrite, Locality)

Prefetch a pointer.
Read time 1 minuteLast updated 12 days ago

Definition

public static void Prefetch(void* v, Common.ReadWrite rw, Common.Locality locality = Locality.HighTemporalLocality)

Parameters

The pointer to prefetch.

Whether the pointer will be used for reading or writing.

locality

The cache locality of the pointer.