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Unity Engine


Unity Engine


AddElementsRange(IEnumerable<T>)

Adds the elements of the specified collection to the end of the list.
Read time 1 minuteLast updated a month ago

Definition

public void AddElementsRange(IEnumerable<T> elements)

Parameters

Collection of elements to add.

Remarks

Elements will apear as direct children of the parent object that contains
ElementList
property.