Use video sources
Reference video sources in your application.
Read time 3 minutesLast updated 12 days ago
Reference your video sources in the Video Player to use video in Unity.
To use video in Unity, you must reference your files in the Video Player through the Source dropdown. The Video Player can play video sources from video clips or URLs.
This information covers referencing video files only. To configure the Video Player, refer to Video Player component. To configure video clips, refer to Video Clip Importer.
Prerequisites
- Add a Video Player component to your GameObject.
Reference your file as a video clip
To reference a file as a video clip in the Video Player:
- Import your file as a video clip.
- Select your Video Player component.
- In the Video Player Inspector window, go to Source.
- Set Source to Video Clip.
- Click and drag the video clip asset into the Video Clip parameter or click the Video Clip picker to select your video clip.
Reference your file as a URL
Reference your file as a URL to play files that aren't bundled with your application. This can be helpful for user-generated content, if your content isn't under Unity’s direct control, or if you want to avoid storing large video files locally.
URLs can point to files on a local file system, a web server, or your StreamingAssets folder. As the URL option bypasses asset management, you must manually ensure that Unity is able to locate the source video. For example, a local file must be in a file location that Unity can access, indicated with scripting, while a web URL needs a web server to host the source video.
To reference a file as a URL in the Video Player:
- Select your Video Player component.
- In the Video Player Inspector window, go to Source.
- Set Source to URL.
- Set the URL as your chosen URL.
File system
On native build platforms, you can set the URL to any file path to directly use files in your file system. You can use a prefix but it's not necessary.
file://Web server
You can set the URL to read videos from a web server using the and prefixes. In these cases, Unity performs the necessary pre-buffering and error management processes.
http://https://StreamingAssets folder
You can set the URL to use files placed in Unity’s StreamingAssets folder, or by using the platform-specific path . Refer to Application.streamingAssetsPath for more information.
Application.streamingAssetsPath