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Unity Engine


Sprite Editor window reference

Explore the properties and settings you use to create sprites from a texture, edit its meshes, and rig a sprite for animation.
Read time 1 minuteLast updated 12 days ago

Explore the properties and settings you use to create sprites from a texture, edit the meshes Unity uses to render the sprite and detect collisions, and rig a sprite for animation.

Topic

Description

Sprite Editor tab referenceExplore the properties you use to configure sprites and convert a texture into multiple sprites.
Custom Outline tab referenceExplore the properties you use to configure the shape of the mesh that renders a sprite.
Custom Physics Shape tab referenceExplore the properties you use to configure the mesh shape that Unity uses to detect if a sprite collides with another sprite.
Secondary Textures tab referenceExplore the properties you use to add secondary textures to a sprite texture, for example normal maps or lighting mask maps.

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