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Custom rendering and post-processing for 2D in URP

Techniques for customizing and extending the rendering process using Scriptable Renderer Feature 2D in URP.
Read time 1 minuteLast updated 13 days ago

Customize and extend the rendering process in the Universal Render Pipeline (URP) in a 2D project. Create a custom render pass in a C# script and inject it into the URP frame rendering loop.

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Description

Add a 2D custom render pass to the frame rendering loop in URPAdd and inject a custom render pass, and learn about the specific APIs you use in a 2D project.
2D injection points reference in URPExplore the injection points that let you inject 2D render passes at different points in the URP frame rendering loop.

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