Effectors 2D
Approaches and techniques to working with the forces of physics when GameObject colliders are in contact.
Read time 1 minuteLast updated 14 days ago
Use Effector 2D components with Collider 2D components to direct the forces of physics when GameObject colliders come into contact with each other. You can use the following Effectors 2D components in Unity:
Page | Description |
|---|---|
| Area Effector 2D reference | Explore the properties of the Area Effector 2D used to arbitrarily vary force and angle magnitude. |
| Buoyancy Effector 2D reference | Explore the properties of the Buoyancy Effector 2D used to simulate buoyancy, fluid flow and fluid drag. |
| Point Effector 2D reference | Explore the properties of the Point Effector 2D used to attract or repulse against a given source point. |
| Platform Effector 2D reference | Explore the properties of the Platform Effector 2D used to create platform behavior, such as one-way collisions. |
| Surface Effector 2D reference | Explore the properties of the Surface Effector 2D used to create conveyor belts. |