Convert 2D assets from the Built-In Render Pipeline to URP
Convert 2D assets made for a Built-in Render Pipeline project to be compatible with URP.
Read time 2 minutesLast updated 20 days ago
After you configure your 2D project to use URP, use the Render Pipeline Converter to convert assets made for a Built-In Render Pipeline project to be compatible with the Universal Render Pipeline (URP).
To convert 2D shaders, materials, and quality levels from the Built-In Render Pipeline to URP, do the following:
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Go to Window > Rendering > Render Pipeline Converter.Unity opens the Render Pipeline Converter window.
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Set Source Pipeline to Built-in.
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Set Target Pipeline to Universal Render Pipeline (2D Renderer).
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In the Pipeline Converter tab, select the checkboxes next to Rendering Settings, Material Reference Converter, and Material Shader Converter.If you have the 2D Pixel Perfect package installed in your project, also select the checkbox next to Pixel Perfect Camera Converter.
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In the Pipeline Tools tab, select the checkboxes next to Parametric to Freeform Light Upgrade and Convert Built-in and URP (Universal Renderer) Materials to Mesh 2D-Lit-Default.If you have Photoshop assets in your project, also select the checkbox next to Photoshop Assets Upgrader. For more information on these converters, refer to Render Pipeline Converter window for URP reference.
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Select Scan.Unity processes the assets in your project and displays the list of assets it can convert under your selected converters.
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Select the checkboxes next to the assets you want to convert.
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Select Convert Assets.When Unity finishes the conversion process, the window displays the status of each conversion.