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Unity Engine


Unity attributes

Use Unity-specific C# attributes to define special behavior for your code.
Read time 1 minuteLast updated 12 days ago

Attributes in C# are metadata markers that can be placed above a class, property, or method declaration to indicate special behaviour.
There are many attributes defined in the .NET libraries and Unity also provides a number of custom, Unity-specific attributes. For example, you can add the
HideInInspector
attribute above a property declaration to prevent the Inspector from showing the property, even if it is public. Attributes are specified in square brackets above the declaration as follows:
[HideInInspector]public float strength;
For the full list of
UnityEngine
attributes, refer to the list under UnityEngine > Attributes in the Scripting API reference, which begins with AddComponentMenu.
For the full list of
UnityEditor
attributes, refer to the list under UnityEditor > Attributes in the Scripting API reference, which begins with AssetPostprocessorStaticVariableIgnoreAttribute.
Note
Do not use the .NET ThreadStatic attribute as this causes a crash if you add it to a Unity script.

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