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Command line arguments for UWP

Use command line arguments in your UWP application.
Read time 1 minuteLast updated 12 days ago

You can launch Unity Players from the command line and pass in arguments to change how the Player executes. Universal Windows Platform (UWP) apps don’t accept command line arguments by default, so you have to pass them to an AppCallbacks constructor in
App.xaml.cpp
or
App.cpp
to specify them.
This code example demonstrates how to do this:
m_AppCallbacks = ref new AppCallbacks ( ref new Platform::Array<Platform::String\^> { L"-force-gfx-direct" } );
For more information on command line arguments for UWP, refer to Unity Standalone Player command line arguments.