Vulkan API and graphics jobs mode configuration
Explains how to create and use the Vulkan Device Filtering Asset to allow or restrict Android devices from using the Vulkan API and set preferred graphics jobs modes.
Read time 1 minuteLast updated 13 days ago
Certain Android devices that use the Vulkan graphics API might not run Unity applications optimally or support specific graphics jobs modes. You can use a Vulkan Device Filtering Asset to overcome these constraints.
Topic | Description |
|---|---|
| Introduction to Vulkan Device Filtering Asset | Overview of the Vulkan Device Filtering asset and the filter lists it includes. |
| Create a Vulkan Device Filtering Asset | Create a Vulkan Device Filtering Asset in the Unity Editor to configure Vulkan API usage and graphics jobs modes for Android devices. |
| Configure Vulkan API usage | Use the Allow and Deny Filter Lists to specify which Android devices can run your Unity application with the Vulkan API. |
| Configure graphics jobs mode on Vulkan | Use the Preferred Graphics Jobs Filter List to define graphics jobs modes for specific Android devices based on their specifications. |
| Import legacy Allow and Deny Filter List values | Import the legacy Allow and Deny Filter List values of the existing project into the Vulkan Device Filtering Asset. |
| Vulkan Device Filtering Asset reference | Reference documentation for the Vulkan Device Filtering Asset. |