Using Terrain at runtime
Create Terrain dynamically at runtime
Read time 1 minuteLast updated 14 days ago
The Terrain system uses dedicated Unity engine resources to function correctly. Unity includes these resources in your application at build time when you have at least one Terrain instance in a scene that's part of your build profile.
If your application only creates Terrain instances at runtime, make sure you include at least one Terrain component as a placeholder in a scene listed by your build profile. Unity detects the placeholder and includes the required resources at build time.