2D images for low level of detail (LOD)
Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.
Read time 1 minuteLast updated a month ago
Techniques and resources for using 2D billboards to simplify 3D meshes that are far away.
Topic: | Description: |
|---|---|
| Applying 2D billboards for low LOD meshes | Understand how Unity uses Billboard Renderers and Billboard assets to create a 2D billboard for low-LOD rendering. |
| Billboard Renderer component reference | Explore the properties in the Billboard Renderer to to customize how Unity renders billboards and their interaction with lighting. |
| Billboard asset reference | Explore the properties in the Billboard asset. |
Render pipeline information
How you work with billboards depends on the render pipeline you use.
Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Built-in Render Pipeline |
|---|---|---|---|
| Billboard Renderer component | Yes. | Yes. Only with VFX Graph. | Yes. |