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Unity Engine


fovZoomFactor

Zooms the XR projection.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
Warning
Deprecated. XRDevice.fovZoomFactor is deprecated. Use XRDisplaySubsystem.activeSubsystemOrStub.fovZoomFactor instead.
public static float fovZoomFactor { get; set; }

Remarks

Set this to zoom the XR projection matrix by scaling the viewing frustum. The value is clamped so that it will never fall below 1.0f. For asymmetric XR projections, setting the FoV doesn't make sense, so use this property to scale the frustum half angles uniformly by a single value.
For example: A symmetric frustum starting with an FoV of 90 degrees, an fovZoomFactor of 2 will scale the viewing frustum so that it has an FoV of 45 degrees.