userPresence
Use this property to test whether the user is currently wearing or interacting with the XR device. The exact behavior of this property depends on the device type. While some devices have dedicated proximity sensors, you can generally assume a user is present with the device when this property returns true.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Field
- Namespace: UnityEngine.XR
- Assembly: UnityEngine.XRModule
public static InputFeatureUsage<bool> userPresence