ProcessCamera(Camera)
Use this method to prepare and process per-Camera VFX commands for this frame.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Method
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public static void ProcessCamera(Camera cam)
Parameters
The Camera to prepare for processing VFX commands.
Remarks
Scriptable Render Pipelines (SRP) are responsible for calling this function. The High Definition and Universal Render Pipelines implement this call but you must do it manually if you create your own SRP. This function is equivalent to PrepareCamera(cam) followed by ProcessCameraCommand(cam, null).