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Unity Engine


VFXCameraXRSettings

Represents settings that specify how the Visual Effect Graph should handle an XR Camera.
Read time 1 minuteLast updated 10 days ago

Definition

public struct VFXCameraXRSettings

Fields

Value

Description

viewCountThe number of views to render in the pass. In Unity, there are different methods of rendering a Camera in XR. For multiple pass rendering,
viewTotal
is 2 and viewCount will be 1. For other XR rendering methods, both
viewTotal
and
viewCount
are 2.
viewOffsetIndicates where to start rendering views in this pass. Currently, the Visual Effect Graph uses this for multiple pass XR rendering. In this case, the first pass value is 0 and the second pass is 1. For other XR rendering methods, this is 0.
viewTotalThe number of views the camera has in total. For a normal Camera, this is 1. For a Camera in XR, this is 2.