VFXCameraXRSettings
Represents settings that specify how the Visual Effect Graph should handle an XR Camera.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Struct
- Namespace: UnityEngine.VFX
- Assembly: UnityEngine.VFXModule
public struct VFXCameraXRSettings
Fields
Value | Description |
|---|---|
| viewCount | The number of views to render in the pass. In Unity, there are different methods of rendering a Camera in XR. For multiple pass rendering, |
| viewOffset | Indicates where to start rendering views in this pass. Currently, the Visual Effect Graph uses this for multiple pass XR rendering. In this case, the first pass value is 0 and the second pass is 1. For other XR rendering methods, this is 0. |
| viewTotal | The number of views the camera has in total. For a normal Camera, this is 1. For a Camera in XR, this is 2. |