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Unity Engine


NoTrickleDown

Execute the event handler during the BubbleUp propagation phase if the event bubbles and the element is a parent of the event's target, or if the callback is registered directly on the event's target.
Read time 1 minuteLast updated 12 days ago

Definition

NoTrickleDown = 0

Remarks

Handlers that use TrickleDown.TrickleDown are executed before those that use TrickleDown.NoTrickleDown.
Additional Resources: _bubbles, PropagationPhase.BubbleUp