chunkCullingBounds
Bounds used for culling of Tilemap chunks.
Read time 1 minuteLast updated 7 days ago
Definition
- Type: Property
- Namespace: UnityEngine.Tilemaps
- Assembly: UnityEngine.TilemapModule
public Vector3 chunkCullingBounds { get; set; }
Remarks
These bounds extend the boundary of Tilemap chunks and are used for culling. This helps to ensure that oversized Sprites will not be clipped during culling for the TilemapRenderer.