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Unity Engine


chunkCullingBounds

Bounds used for culling of Tilemap chunks.
Read time 1 minuteLast updated 7 days ago

Definition

public Vector3 chunkCullingBounds { get; set; }

Remarks

These bounds extend the boundary of Tilemap chunks and are used for culling. This helps to ensure that oversized Sprites will not be clipped during culling for the TilemapRenderer.